Monday 29 October 2012

Poster + Files

_Poster


_Files
Poster: http://www.mediafire.com/view/?ce11pgxg1bi9398

CryENGINE File: http://www.mediafire.com/?fuaxdp3ugeqz4dv
(Place files in the folder into the levels folder of CryENGINE
The level file is called Test2.cry in the Test folder)

Monday 15 October 2012

Progress

_Model Progress




I need to texture my model and import it into CryENGINE
_The Steel Mesh in CryENGINE


Test image of an alpha channeled texture in CryENGINE.

 

Wednesday 10 October 2012

Modelling Progress

 _First Pavilion Structure

I am thinking of smoothing the outer edge of the structure.
The main structural elements of the pavilion will be made of metal painted white.
The triangular flaps will be a combination of metal ones and glass ones.

Distortions through perspective

_All the Pavilion Strucutres

This structure funnels the movement of people through the park which it sits on.
Each of the pavilion structures funnel to the path to travel to different points that surround the park.

The Train Station and the Offices to the left
To the Cafe at the top of the park
To the Offices to the right

The upper pavilion structure acts as an intersection, where light is shone through the glass panels, becoming a point where all the paths congregate and pass each other.


_Test Renders


_Flowgraph
The flowgraph I am planning to use is similar to the one I used for EXP 3 of ARCH1101

It involved using a Tag Point object as an axis of rotation. I think that I can adapt this flowgraph to use proximity triggers instead of button presses, as well as adapt it to open and close the various panels.

 I need to find a good way of lighting the underside of the pavilion. 

Sunday 7 October 2012

Paths

_The Paths of the Park

These are the paths that I have decided to create for my pavilion. The design of the pavilion will promote and guide movement along these paths.

The points of interest are:
_Train Station
_Cafe and Shops
_Offices and Apartments

Thursday 4 October 2012

Week 10

_Progress on Design
Consulting with my tutor, we decided that we were over complicating the design of the pavilion, and decided to slow down and simplify it. He felt that rather than having my environment built around the pavilion, it should be the reverse. We worked on a pavilion that was shaped on one path.


We decided for now to keep it to one base shape, representing my idea of repetition. To represent my ideas of distortion, there are three angles which remain constant through each iteration of the base shape. The remaining angle is the base of distortion. As this angle changes, so do the two adjacent sides of the shape.
Keeping with the idea of an emergent design, each iteration of the base shape is placed a certain distance and rotation from the previous, whilst maintaining a limit to each of these changes.

In terms of the interactive component I wished to achieve, we kept the idea of the pavilion changing as someone moved through the building. As someone moves through the pavilion, panels open above. These panels are of different sizes, relative to their position on the pavilion roof. These panels reveal light, which will create a path of light for the person to follow, as they walk through, giving a sense that the person is paving their own path through the building. This interactive component also ties together with my idea of distortion, as the building is distorting to the movement of people through the pavilion.

When thinking of the eventual shape for this pavilion to take place, we decided to have it follow a path to "funnel" people around the square. 

_Landscape
After looking through various public squares, I have decided to base my landscape around these two:




My proposed public square will take form in various "islands" of grass, separated by the path which people follow to get around. The pavilions will bridge through these various islands.
To accommodate these various islands, I was thinking of creating more than one of the pavilions, which would also reinforce my idea of repetition.
This landscape further builds on my idea of repetition and the idea of an emergent design. 


My tutor suggested that in my additional representation, I should model the surrounding buildings, reinforcing the sense of a full city.

_Modelling and Exporting Test





A basic model of one of the pavilions. I wish to export this into Rhino to create the various panels which will serve for the interactive component of the building.


I need to find a way to get rid of the light under the pavilion roofs.