_First Pavilion Structure
I am thinking of smoothing the outer edge of the structure.
The main structural elements of the pavilion will be made of metal painted white.
The triangular flaps will be a combination of metal ones and glass ones.
Distortions through perspective
_All the Pavilion Strucutres
This structure funnels the movement of people through the park which it sits on.
Each of the pavilion structures funnel to the path to travel to different points that surround the park.
The Train Station and the Offices to the left
To the Cafe at the top of the park
To the Offices to the right
The upper pavilion structure acts as an intersection, where light is shone through the glass panels, becoming a point where all the paths congregate and pass each other.
_Test Renders
_Flowgraph
The flowgraph I am planning to use is similar to the one I used for EXP 3 of ARCH1101
It involved using a Tag Point object as an axis of rotation. I think that I can adapt this flowgraph to use proximity triggers instead of button presses, as well as adapt it to open and close the various panels.
I need to find a good way of lighting the underside of the pavilion.